Aditya Mukherjee

C-60, Nizamuddin East
New Delhi, Delhi,

319B, 134 O'Riordan Street
Mascot, NSW,

E-2296 Palam Vihar
Gurgaon, Haryana,

E17, House 76
County College, Lancaster University, Lancaster, Lancashire,
United Kingdom

#723, 1520 Eastlake Ave E
Seattle, Washington,
United States of America

Birth: 4th September, ’88
Phone: +61 455 228 147
+91 88269 20311
Github:  adityavm —
Twitter:  aditya —

Personal Profile

I like to learn new things, and am constantly driven to make sense of why things are the way they are. I strongly believe in the often quoted words of Frank Oppenheimer, “The best way to learn is to teach”, and have taken every opportunity to teach and help fellow classmates when they’ve needed help. My style of learning—understanding and breaking down the problem rather than the solution—allows me to teach and explain concepts in the way a student approaches unfamiliar topic—through discovery and understanding.

I believe cultivating a love for the subject is as important as imparting knowledge, as we are automatically receptive to what interests us. I have been involved in the field of computers since high school, with contributions to open source projects and going on to consulting with companies later through my time at University. I have a strong grasp of current trends and technologies, with an understanding of real-world and modern contexts in which they are applied. This allows me to explain topics from both an academic and industrial perspective to help students see the possibilities of the technologies they are learning.

Other than computers, my interests lie mainly in the applied and performing arts. I have performed as a singer, guitarist and a keyboardist with several amateur to semi-professional music bands over the last decade. I’m also a hobbyist pencil artist and a graphics designer in my spare time.

Professional Experience

This list isn't exhaustive, as I've been regularly involved with many open-source projects which are listed on my Github.
Entain Esports (ex. Unikrn)
India / United States / Australia
Sep 2015 - Present
Unikrn (Entain Esports) is an esports wagering service, providing esports fans and newcomers alike a safe and legal place to gather, game, and bet on esports.

Vice President of Engineering.
  • Provide technical guidance to non-technical teams to enable robust communication with engineering teams.
    • Work with product managers to add technical knowledge to products and feature briefs.
    • Help identify dependencies and blockers to improve efficiency of all teams by staggering development.
  • Estimate, prioritise, enforce product timelines, and manage sprints and releases for the engineering team.
    • Review code to improve security, reliability, reduce tech debt, and align teams with broader product vision.
  • Drive QA to diagnose issues and bugs arising in systems during development and after release using bug trackers and continuous integration.
    • Built team of automation engineers to create suite of regression tests and pre/post-release monitoring. Upskilled all manual QA engineers to help them read and write automated tests.
  • Manage and support external partner relationships and communications to ensure timely completion of deliverables.
  • Recruit frontend engineers and develop onboarding plans. Built two teams of 8-10 engineers each.
  • Director of Engineering.

Sen. Software & Lead Frontend Engineer.
  • Responsible for architecture, development, testing, and maintenance of the flagship product, Unikrn Arena.
  • Lead a team of 8-10 mid-to-senior level frontend developers.
  • Port all frontends from inhouse custom frameworks to React for easier documentation and faster onboarding of new developers.
    • Convert monolithic codebase into simpler, reusable and testable components.
    • Document and distribute business logic between backend and frontend to improve security and reduce technical debt.
Funhouse Technologies Pvt. Ltd / Dotaprohub
Jan 2014 - Sep 2015
An analysis tool for competitive Dota 2 catering to fans, professional players and casting studios, providing in-depth statistics in the form of dynamic visualizations to provide unique and automated analysis. Dotaprohub's proprietary engine creatively combines historical as well as real-time data from every professional match ever played to provide at-a-glance and easy to understand pulse of the competitive scene. Our statistics go beyond simple performance metrics like rank and rating and into meta statistics like winnings and characteristics, all automated and generated through machine learning and algorithms.

Co-founder, Chief Technology Officer.
  • Define the technical architecture and visual design of the primary product, Dotaprohub, based on market requirement and research into competitors.
  • Help product teams understand data gathered about user behaviour and collaborate with them to define product requirements keeping in mind technical restrictions.
  • Work with data science team to research and explore new points of interest from data gathered by data mining games, and develop new analysis models.
  • Work with engineering team to architect and develop user facing (frontend) systems as well as microservices (backend) serving those systems based on models created by data science team in a modular and testable way.
  • Develop guidelines for writing and maintaining technical documentation for implemented systems.
  • Diagnose, document and resolve bugs reported in production environments.
  • Research and explore technical requirements when adding new games to Dotaprohub’s offering and integrating them with existing systems.
Atticous Inc.
India / United States
Jun 2011 - Sep 2013
A content-management, online identity, and personal e-commerce system that meaningfully associates your data from all over the Internet to build a website that you can share with others as a part of your personal brand, and optionally use as a storefront. The e-commerce module allows people to catalogue and manage inventory, while we handle the full backend (SEO, payment processing, and delivery logistics.)

Co-founder, Chief of Product & Design.
  • Conceptualisation, and development of the primary product including design, features, and code.
  • Create the front-end technology stack used to serve the user websites.
  • Create tools to allow users to manage their websites, and admin tools to help company staff manage user accounts.
  • Create special purpose themes and templates for users to choose from when setting up their websites. Eg. e-commerce focused templates, and content focused templates.
Planga LLC
Apr 2010 - Jul 2010
Social calendar and event platform for college campuses. Groups and events are organized into a cutting-edge cloud system using the latest social web technologies. It's a next-generation platform for an ultra-organized campus and more vibrant student life.

Consultant for Product Design & Development.
  • Responsible for complete front-end development including UI / UX, artwork and graphics, and code.
  • Ideate and execute on product roadmap based on requirements from executives and product owners.

Javascript, HTML and CSS.
Racked Hosting LLC
Apr 2008 - May 2009
Racked Hosting LLC has been in operation for almost 10 years providing online services such as web hosting, streaming media and dedicated servers to hundreds of customers.

    Software Architect.

    Front-end Developer.

  • Python, PHP, SQL, Javascript, HTML and CSS.

Education & Affiliations

Lancaster University
MEng. Hons. Computer Systems Engineering
United Kingdom
Oct 2009 - Jul 2013
  • Including courses in FPGA and Logic Design Methodology, Electromagnetism, RF Engineering, Embedded Devices, Analogue Electronics, Nanotechnology, Operating Systems, Networks, Distributed Systems, Software Engineering and Programming in C/C++, Java & Verilog.
    • Wrote a complete filesystem for a simulated hard drive in C, with the ability to create, read and write files; organisation of files into nested directories upto 2 levels; and a basic filename based search.
    • Wrote a distributed chat system in Java leveraging the University LAN, modelled on the Internet Relay Chat (IRC) protocol.

  • Modular Simulink Model of an Induction Motor — Designed a model of an Induction motor in Matlab and Simulink, including a feedback controller to drive the model. The model was developed as connected modules which were designed to be modifiable to adapt to different applications as required.

  • Formula Student - Electrical Team — Involved in the design, manufacture and implementations of the electronics for the ’13 Lancaster University Formula Student Car.
    • Designing and setting up the vehicle’s wiring loom.
    • Designing and implementing a Microchip PIC18F45K20 based Gear Indicator circuit, with the PIC programmed in C and Assembly, that uses outputs from the ECU and mounted sensors to calculate and drive a segmented display showing gear information
    • Design and creation of an Arduino based data-logging system to record various car parameters such as suspension travel and G-force, along with basic GPS capability to layout the track, to allow for optimisations to the car aerodynamics. Also designed a software solution to allow the data to be analysed using Matlab and Java.
International Centre for Applied Sciences,
Manipal University

BS Computer Engineering
Aug 2006 - Jan 2009
(Transferred to Lancaster University)
Vasant Valley School
High School
(Senior secondary)

Jul 2004 - Mar 2006

Physics, Chemistry, Mathematics, Computer Science, English.